Having a great video call doesn't have to be hard. This guide provides simple research backed tips to improve your video call experience.

Internet Connection

wifi versus wired
Use a cable to connect to the Internet
+ Why?
Internet upload speed comparison
Make sure your upload speed is >3 Mbps
+ Why?


person speaking into microphone
Use a headset or high quality microphone
+ Why?
wired versus wireless headphones
Use wired headphones or speakers
+ Why?


person looking down versus straight at camera
Place your camera at eye level
Prop up your laptop or lower your monitor so that your camera is at eye level
+ Why?
person framed too close versus just right
Make sure your upper torso is visible
Position your head towards the top of the frame so that your upper torso is visible
+ Why?
person too close to camera versus an arm length away
Keep an arm's length away from your camera
+ Why?


person back-lit versus front-lit
Make sure your face is well lit
+ Why?
person back-lit versus front-lit
Avoid distracting backgrounds and visual clutter
+ Why?


self view turned on versus turned off
Turn off self view
+ Why?
video window positioned in lower third versus top third
Resize your video window
Resize your video window to only occupy the top third of your display
+ Why?
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  2. 2. McKinlay, Thomas (2021). High quality audio makes you sound smarter. Retrieved 2021-04-14.

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  10. 10. Sklar, Julia. (2020). ‘Zoom fatigue’ is taxing the brain. Here's why that happens. Retrieved 2021-04-14.

  11. 11. Hietanen J. K. (2018). Affective Eye Contact: An Integrative Review Frontiers in psychology, 9, 1587. 

  12. 12. Bailenson, J. N. (2021). Nonverbal Overload: A Theoretical Argument for the Causes of Zoom Fatigue. Technology, Mind, and Behavior, 2(1).

  13. 13. Fauville, Geraldine and Luo, Mufan and Queiroz, Anna C. M. and Bailenson, Jeremy N. and Hancock, Jeff, Nonverbal Mechanisms Predict Zoom Fatigue and Explain Why Women Experience Higher Levels than Men (April 5, 2021).

  14. 14. Gary M. Olson and Judith S. Olson. 2000. Distance Matters. Human Computer Interaction 15, 2 (September 2000), 139–178.

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